CAGD 373 Game Scene Sprint 6
Group 3 Game Scene
Sprint 6
I am a programmer and builder in Unity for our development team, and we are building a game scene based off of the first-person shooter game Splitgate. Liam is my team lead, Ben, Preston, and Burak are our modelers.
For sprint 6, I began working on getting our melee interaction into our game. To accomplish this, I looked into using raycasting within Unity to get information on what we are hitting when the player uses the correct input, as well as limit the distance available to player. We will be tying objects within our scene to this functionality by including breakable objects.

To add to effect of our player interacting with the props throughout the level, I have included particle effects that will appear when an object is broken. Moving forward with particle effects, I plan to include them in other interactions with our props as well.


I am currently working on changing our character controller and the users UI. At this time, the camera does not stick to our player properly with the provided scripts. I will also be updating the shown UI to provide an experience closer to what the current version of SplitGate provides.
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