Tower Defense Micro-Scene
Tower Micro-Scene
Guarded Treasure
For this scene, I really drew from Legend of Zelda: The Windwaker for inspiration. First, I collected reference for my scene to use during the modelling process. I wanted to keep my scene on the edge of toon-like, and to do this I kept my models rounded and distinguished the rounded edges. These assets can be used in a mobile game environment as Tower Defense modules. They may also be used to populate a scene that is looking to place easily snappable tower assets, or the additional props.
I first modelled my low poly assets, and then moved to complete the UV process. Once I felt that I had sufficiently UV'ed my assets and that they were below the tri-count limit, I moved to making the higher poly versions of my models.
After I went through and completed my higher poly models, I needed to go back through my UV's and make sure that they were taking the same space as the low poly UVs. By keeping most of my additional poly changes focused on adding detail onto the lower end models, I was able to squeeze a lot more tris into my model without messing with the UVs.
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